When an ally takes stress increase the stress by 10 When an ally takes damage also take 10 stress on top of any stress You get -1 AC and if a creature within 5 feet of you is the target of an attack you become the target instead. When you are the target of an attack and you are within 5 feet of an ally, the ally becomes the target and takes 10 stress. The damage you deal is reduced by 1d10 minimum 1 You become frightened of every creature you can see If you score a critical hit, you restore 5 stress if you get hit by a critical hit, you take 5 stress. If you get 100 stress again before you complete a long rest you have a heart attack and die. The DM chooses the affliction or virtue or determines it randomly from the tables below. You have a 25% chance to gain a virtue otherwise you gain an affliction. If you get 100 stress, roll a d100 and reduce your stress to 0. 30 should be the maximum but you can go over it. The DM chooses how much stress you get: 10 is a normal amount, 20 is very stressful and 30 is extremely stressful. Some attacks, like vomit or a cultist incantation, can cause it, or finding something disturbing during the adventure like a book.
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